
PUBLICATIONS • PRESENTATIONS • CV (updated 7/16/09)
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My research focuses on the social and economic impacts of new media. In particular, I study the uses and effects of various kinds of Internet communities and video games. |
Williams, D., T. Kennedy & R. Moore (2010, in press). Behind the Avatar: The Patterns, Practices and Functions of Role Playing in MMOs. Games & Culture. |
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Williams, D. (2010, in press). The perils and promise of large-scale data extraction. In title TBA. Chicago: MacArthur Foundation. |
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Caplan, S., D. Williams & N. Yee. (2010, in press). Problematic internet use and psychosocial well-being among MMO players. Computers in Human Behavior. |
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Huh, S. & D. Williams (2010, in press). Dude looks like a lady: Gender swapping in an online game. In Online worlds: Convergence of the real and the virtual, Bainbridge, W. (Ed.). New York: Springer. |
Not for posting, email me for a copy |
Xiong, L., R. Ratan & D. Williams (2009, in press). Location-based mobile games: A theoretical framework for research. In A. deSouza e Silva & D. Sutko (Eds.) Hybrid Reality Games: Reconfiguring Social and Urban Networks Via Locative Media. New York, New York: Peter Lang Publishers. |
Pending |
Williams, D., M. Consalvo, S. Caplan & N. Yee. (2009, in press). Looking for gender (LFG): Gender roles and behaviors among online gamers. Journal of Communication. |
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Martins, N., D. Williams, R. Ratan & K. Harrison (2009, in press). A Content Analysis of Female Body Imagery in Video Games. Sex Roles. |
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Huang, Y., M. Zhu, J. Wang, N. Pathak, C. Shen, B. Keegan, D. Williams, N. Contractor (2009). The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games. Proceedings of IEEE, SocialComm-09. |
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Huang, Y., C. Shen, D. Williams & N. Contractor. Virtually There: The Role of Proximity and Homophily in Virtual World Networks. Proceedings of IEEE, SocialComm-09. |
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Huffaker, D., Wang, A., Treem, J., Ahmad, M.A., Fullerton, L., Williams, D., Poole, M.S., Contractor, N. (2009). The Social Behaviors of Experts in Massive Multiplayer Online Role-playing Games. Proceedings of the 2009 IEEE, SocialCom-09. |
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Ahmad, M., B. Keegan, J. Srivastava, D. Williams, N. Contractor (2009). Mining for Gold Farmers: Automatic Detection of Deviant Players in MMOGs. Proceedings of IEEE, SocialComm-09. |
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Castronova, E., Williams, D., Huang, Y., Shen, C., Keegan, B., Ratan, R. (2009). As real as real? Macroeconomic behavior in a large-scale virtual world. New Media & Society. 11(5) p. 685-707. |
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Williams, D., N. Martins & M. Consalvo & J. Ivory (2009). The virtual census: Representations of gender, race and age in video games. New Media & Society. 11(5) p. 815-834. |
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Ivory, J., Williams, D., Martins, N. & Consalvo, M. (2009). Swearing off obscenity: A content analysis of profanity in video games. CyberPsychology and Behavior. 12(4) p 457-460. |
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Williams, D., N. Yee & S. Caplan (2008). Who Plays, How Much, and Why? A Behavioral Player Census of Virtual World. Journal of Computer Mediated Communication. |
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Williams, D. & L. Xiong (2008). Herding Cats Online: Challenges in Deriving a Sample from Online Communities. In Hargittai, E. (Ed.). Research Methods from the Trenches: The Nitty-Gritty of Empirical Social Science Research. Ann Arbor, Michigan: University of Michigan Press. |
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Williams, D., S. Caplan & L. Xiong (2007). Can You Hear Me Now? The Impact of Voice in an Online Gaming Community. Human Communication Research. 33, p. 427-449. |
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Williams, D. (2007). The Impact of Time Online: Social Capital and Cyberbalkanization. CyberPsychology & Behavior. 8, p. 580–584. |
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Williams, D. (2007). Afterword: The Return of the Player. In Selfe, C. & Hawisher, G. (Eds.) Gaming Lives in the 21st Century: Literate Connections. New York: Palgrave Macmillian. |
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Williams, D. (2006). Groups and Goblins: The Social and Civic Impact of Online Gaming. Journal of Broadcasting and Electronic Media. 50(4), p. 651-670. |
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Williams, D., N. Ducheneaut, L. Xiong, Y. Zhang, N. Yee & E. Nickell (2006). From tree house to barracks: The social life of guilds in World of Warcraft. Games & Culture, 1(4), p. 338-361. |
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Steinkuehler, C. & D. Williams (2006). Where Everybody Knows Your (Screen) Name: Online Games as 'Third Places.' Journal of Computer-Mediated Communication. 11(4). |
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Williams, D. (2006) A (Brief) Social History of Video Games. In Vorderer, P & Bryant, J. (Eds.) Playing Computer Games: Motives, Responses, and Consequences.
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Williams, D. (2006). On and off the 'net: Scales for social capital in an online era. Journal of Computer-Mediated Communication, 11(2), article 11. |
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Williams, D. (2006). Virtual Cultivation: Online Worlds, Offline Perceptions. Journal of Communication. 56(1), p. 69-87. |
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Williams, D. (2006). Why Game Studies Now? Gamers Don't Bowl Alone. Games & Culture. 1(1), p. 13-16. |
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Williams, D. (2005). Bridging the Methodological Divide in Game Research. Simulation & Gaming. 36(4), p. 447-463. |
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Williams, D. & Skoric, M. (2005). Internet Fantasy Violence: A Test of Aggression in an Online Game. Communication Monographs, 22(2), p. 217-233. |
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Valentino, N., Hutchings, V., & Williams, D. (2004). Advertising and the Architecture of Political Judgment: Consequences for Knowledge, Information Seeking, and Candidate Preference. Journal of Communication. 54(2), p. 337-354. |
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Williams, D. (2003). The Video Game Lightning Rod: Constructions of a New Media Technology, 1970-2000. Information, Communication and Society, 6(4), p. 523-550. |
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Williams, D. (2002). Synergy Bias: Conglomerates and Promotion in the News. Journal of Broadcasting and Electronic Media, 46(3), p.453-472. |
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Williams, D. (2002). A Structural Analysis of Market Competition in the
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Book reviews
Williams, D. (2007). Alexander Galloway's 'Gaming: Essays on algorithmic culture.' International Journal of Communication. 1. |
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Williams, D. (2003). The Medium of the Video Game by Mark J.P. Wolf. Popular Communication. 1(4), p. 251-253. |
Dissertation
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Dissertation:
“Trouble in Awards •
• NCA Miller Dissertation Award |
Williams, D., Yee, N. & Caplan, S. (2008, November 22). Who Plays, How Much, and Why? A Behavioral Player Census of a Virtual World. National Communication Association Conference. San Diego, California. |
Williams, D., Yee, N. & Caplan, S. (2008, November 22). Who Plays, How Much, and Why? A Behavioral Player Census of a Virtual World. National Communication Association Conference. San Diego, California. |
Chung, J., Shen, C., Xiong, L. & Williams, D. (2008, November 24). Pwn the Mob, Noob: Chat, Grouping and Trust Within MMOs. National Communication Association Conference. San Diego, California. |
Huh, S., Ratan, R. & Williams, D. (2008, November 24). Going (Online) With the Flow: Modeling Flow Within a Large Social Online World. National Communication Association Conference. San Diego, California. |
Martins, N., Williams, D., Consalvo, M., & Ivory, J. (2008, November 21). A Content Analysis of Female Body Imagery in Video Games. National Communication Association Conference. San Diego, California |
| Williams, D. (2008, October 15-18). Get in the Game: Innovations in Ethnographic Game Research. Association of Internet Researchers Conference. Copenhagen, Denmark. |
Williams, D. (2008, October 15-18). State of MMO Game Studies: Identities, Participatory Culture, and Structural Forces. Association of Internet Researchers Conference. Copenhagen, Denmark. |
Williams, D. (2008, October 15-18). Women and Men at Play: Gender Differences in Motivations, Practices, and Intimate Relationships Among MMO Players. Association of Internet Researchers Conference. Copenhagen, Denmark. |
Williams, D. (2008, July 10-11). The Virtual World Exploratorium Project: Initial Findings and Future Directions. Games, Learning and Society Conference. Madison, Wisconsin. |
Poole, S., Contractor, N., Williams, D. & Srivastrava, J. (2008, June 19). Virtual World: An Exploratorium for Theorizing and Modeling the Dynamics of Network and Group Behavior. Manchester, England. |
Williams, D. (2008, May 10). Relationships between “WoW” and the “Real World”. Convergence of the Real and the Virtual. Held on the Warcraft Earthen Ring Server. |
Williams, D. (2008, February 16). Virtual World Metrics and Low-Hanging Fruit. Metaverse U, Stanford University, Palo Alto, California. |
| Williams, D. (2008, February 11). The Virtual World Exploratorium Project. Virtual Worlds and New Realities in Commerce, Politics, and Society Conference, Emory University, Atlanta. |
Williams, D. (2007, April 20). Code and Community: The Future of Online Games. Interfaces and Visualizations Conference. Urbana, Illinois. |
Williams, D. (2007, March 8 and 9). Addiction and Video Games. Game Developers Conference. San Jose, California. |
Williams, D. (2006, November 30). Online Metrics and Methods. NYLS/Terra Nova State of Play Symposium. New York, New York. |
Williams, D. (2006, December 1). A Research Agenda, With Warnings. NYLS/Terra Nova State of Play Symposium. New York, New York. |
Williams, D., Caplan, S. & Xiong, L. (2006, June 19). Can you hear me now? The social impact of voice on internet communities. International Communication Association Conference. Dresden, Germany. |
Wotal, B., Green, H., Williams, D. & Contractor, N. (2006, April 25-30). “WoW!: The Dynamics of Knowledge Networks in Massively Multiplayer Online Role Playing Games (MMORPG).” Sunbelt XXVI International Sunbelt Social Network Conference. Vancouver, British Columbia. |
Williams, D. (2005, June 24). “The Social Impact of Online Games.” Games, Learning and Society Conference.
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Wotal, B., Green, H., Williams, D. & Contractor, N. (2006, April 25-30). “WoW!: The Dynamics of Knowledge Networks in Massively Multiplayer Online Role Playing Games (MMORPG).” Sunbelt XXVI International Sunbelt Social Network Conference. Vancouver, British Columbia. |
Williams, D. (2005, June 24). “The Social Impact of Online Games.” Games, Learning and Society Conference.
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Wotal, B., Green, H., Williams, D. & Contractor, N. (2006, April 25-30). “WoW!: The Dynamics of Knowledge Networks in Massively Multiplayer Online Role Playing Games (MMORPG).” Sunbelt XXVI International Sunbelt Social Network Conference. Vancouver, British Columbia. |
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Williams, D. (2005, June 24). “The Social Impact of Online Games.” Games, Learning and Society Conference. |
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Steinkuehler, C. & Williams,
D. (2005, June 19). “Where Everybody Knows Your (Screen) Name: The |
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Williams,
D. (2005, June 17). “A Brief Social History of Video Games.” DiGRA
Conference. |
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Williams, D. (2005, May
27). “Virtual Cultivation: Online Worlds, Offline Perceptions.”
International Communication Association Conference. |
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Williams, D. (2005, March
8). “What Academic Can and Can’t Tell You About Your Games.”
Game Developers Conference. |
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Williams, D. (2003,
November 22). “The Social Impact of an Online Game.” National
Communications Association Conference, |
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Williams,
D. (2003, October 18). “Bridging, Bonding and Slaying the Evil Foo: Social Capital in an Online Game.” Association
of Internet Researchers Annual Conference 4.0, |
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Williams,
D. & Skoric, M. (2003, July 30).
“Massively Mulitplayer Mayhem: Aggression in
an Online Game.” Association for Education in Journalism and Mass
Communication Conference. |
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Knobloch, S., Keplinger, C. &
Williams, D. (2003, July 30). “Thrilling News: Factors Generating
Suspense During News Exposure.” Association for Education in Journalism
and Mass Communication Conference. |
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Williams,
D. (2003, May 27). “Gains and Losses Online and Off: Bridging and
Bonding Social Capital in Weak- and Strong-tie Networks.” International
Communication Association Conference. |
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Williams,
D. (2002, July 17). “Structure and Competition in the |
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Valentino,
N. Hutchings, V. & Williams, D. (2002, April 26). “Advertising and
the Architecture of Political Judgment: Consequences for Knowledge,
Information Seeking, and Candidate Preference.” Presented at the |
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Williams,
D. (2002, April 4). “Media Constructions of Video Games,
1970-2000.” Presented at the ESRC Playing With the Future Conference. |
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Valentino,
N., Hutchings, V., Philpot, T., & Williams, D. (2001, August 30).
“When Enough is Enough, and When It Isn’t: Political Advertising,
Partisan Threat, and Selective Information Seeking on the Internet.”
Presented at the American Political Science Association. |
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Williams,
D. (2001, May 27). “Bots and e-commerce: Fluid Markets and the Death of
Retail?” Presented at the International Communications Association
Conference. |
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Williams,
D. (1999, October). “Synergy Bias: A Content Analysis of Evening
Network News Examining Parent-Company Influence.” Presented at the |